Designed and developed an endless-runner space game, successfully scaling the player base to 15,000 daily active users and 850,000 total downloads by 2018.
Engineered a custom API and server-side caching system to generate, retrieve, and distribute shareable gameplay GIFs.
Integrated Facebook leaderboards to drive user engagement, retention, and global competition among players.
Collaborated at HackHarvard 2017 to build a native iOS Augmented Reality application designed to capture, store, and share physical whiteboard sessions.
Developed a feature mapping 2D whiteboard drawings into navigable, cloud-stored 3D models using just two screen taps.
Implemented a “time machine” versioning system, enabling users to step through and view saved virtual frames in real-time.
Provided a scalable solution for teams and students to archive architectural diagrams and course notes for future collaborative editing.
Engineered a predictive analytics tool leveraging TensorFlow and supervised machine learning algorithms to forecast Instagram post engagement and likes.
Developed an intuitive user interface by building a cross-platform mobile application and a cohesive messenger bot using React Native.
Customized a web scraper to systematically aggregate public user data to train the model and optimize prediction accuracy.
Integrated a Computer Vision API to analyze visual post content and extract key features for the machine learning pipeline.
Developed a unified social media client designed to aggregate and display Instagram, Facebook, and Twitter feeds within a single, Pinterest-style user interface.
Engineered advanced social management features, including cross-platform scheduled publishing, feed filtering to hide specific users, and mutual-follower verification.
Gained deep, hands-on experience in network architecture and complex REST API integration prior to major platform policy changes that restricted third-party developer access.
Developed and launched a puzzle-based casual game for iOS using the Cocos2D framework and Objective-C at age 12.
Navigated the constraints of early iOS development by successfully managing memory allocation manually, prior to the introduction of built-in automated memory management.
Designed the complete game loop, mechanics, and user interface tailored specifically for the mobile casual gaming market.