Superball
2011 – 2012 (Britetwist)
- Developed and launched a puzzle-based casual game for iOS using the Cocos2D framework and Objective-C at age 12.
- Navigated the constraints of early iOS development by successfully managing memory allocation manually, prior to the introduction of built-in automated memory management.
- Designed the complete game loop, mechanics, and user interface tailored specifically for the mobile casual gaming market.